{"id":24314,"date":"2026-07-06T16:21:29","date_gmt":"2026-07-06T14:21:29","guid":{"rendered":"https:\/\/fondation-grenoble-inp.fr\/?post_type=projet&p=24314"},"modified":"2026-07-07T14:40:32","modified_gmt":"2026-07-07T12:40:32","slug":"circular-factory-un-serious-game-dedie-a-la-formation-a-leconomie-circulaire","status":"publish","type":"projet","link":"https:\/\/fondation-grenoble-inp.fr\/en\/projet\/circular-factory-un-serious-game-dedie-a-la-formation-a-leconomie-circulaire\/","title":{"rendered":"Circular Factory: a \u201cserious game\u201d designed to educate people about the circular economy"},"content":{"rendered":"
Project leaders :<\/strong> Christian Wandji et Helmi Ben Rejeb, Beno\u00eet Podevin, Andreas Riel<\/p>\n\n\n\n Research focus : <\/strong>Experiential learning, innovative teaching methods, the circular economy, and skills development for sustainable industry.<\/p>\n\n\n\n Associated organizations : <\/strong>G-SCOP Laboratory, Brassart<\/p>\n\n\n\n The project: <\/strong> Objectives:<\/strong> Results:<\/strong>
In the context of the transition to a circular economy, future engineers and decision-makers must develop the skills needed to evaluate and optimize various strategies for managing end-of-life products. The Circular Factory project involves the design and evaluation of an educational board game that allows participants to make decisions regarding the life cycle management of electric vehicle batteries. The game incorporates economic, environmental, and social dimensions and raises learners\u2019 awareness of the principles of the circular economy through realistic, collaborative scenarios.<\/p>\n\n\n\n
\u2013 Raise awareness of the principles of the circular economy.
\u2013 Understanding strategies for recycling, remanufacturing, and reuse
\u2013 Develop decision-making skills in a complex industrial setting.
\u2013 Promote collaboration and resource management.
\u2013 Educate learners about issues related to the life cycle of electric vehicle batteries.
<\/p>\n\n\n\n
\u2013 Development of an innovative educational serious game.
\u2013 Building skills in the circular economy and decision-making.
\u2013 Validation of the program with students and professionals (120 students have already tested the game).<\/p>\n\n\n\n